
Bella Anam’s
DIGITITAL PORTFOLIO
Physics
"I have no special talents, I'm only passionately curious."
-Albert Einstein
SPAce settlement project
In collaboration with Digital Arts, groups created films about their ideas for space settlements in hopes for humans to colonize in space.
reflection:
the film:
I hypothesize that circular motion and Newton's three laws may contain a key role in designing a spacecraft. As we’ve discovered in previous projects, circular motion essentially propels an object into artificially achieved gravity (outer edge gravity that comes from mass rotating). This gave us the idea to achieve gravity by making our settlement complete an average of 1.57 rotations per minute, giving our ships artificial gravity. This balance is needed for the passengers to be comfortable! (Though, I'd imagine that spinning so much would be quite uncomfortable.) Isaac Newton’s 3 laws of motion come into play very much when in space. Newton's first law states that an object will stay at rest or constant state unless another force is acted upon it. I believe this connects to following orbit around Earth. We want to stay at a constant velocity for all rotations around the planet so that we can complete the same hours of a day and still be around Earth’s gravitational pull. Newton’s law depicts the science behind such, as there are very few forces to affect that constance in space. His second law states that the acceleration of an object is dependent on the forces around it. Conclusively, when lifting off from the Earth's surface, a space settlement will need a lot of power to break through the layers of atmosphere. It also needs sturdy, lightweight material like aluminum titanium to succeed. Finally, Newton's third law declares that for every action, there is an equal reaction. Basically, every force in action has an opposing force that makes it possible. An example of this is gravity, it pulls us down, and normal force opposes it, making us not fall right through the molecules of the floor. The same concept is applied to flying in a spacecraft. Now, this may not be totally accurate, but I imagine that since there are no known particles in space, the settlement must fight against nothing to create movement and thus, the force used for flying propels off of itself, making a cycle of constant movement.
I think that my greatest 21st century skill for the duration of this project was creativity and communication. I tried to generate as many creative ideas as possible so that we could have a good project. As someone who enjoys science and art, I generated the original blueprints of our settlement. I’m reasonably happy with them and believe that the settlement may possibly work in actual space, if the theories we know are real. When we got over complicated, like when we were worrying about what to do with people who die on the ship, I communicated and refocused the group so that we were more focused on the actual requirements for the project. When I think about the group physics projects I’ve been in thus far, it’s been hard to get my ideas heard or considered. But this project held big growth already, because while it’s been hard in the past, I’ve reflected on this quite a lot, and I’ve realized that I’ve improved on this, even if just a little. There were moments of polarity where I felt quite sheerly unseen, or where I made big contributions. And I made it a point to take my amount of control as much as possible.
My largest area that needs to sprout further is Collaboration. If I were to communicate one thing that I didn’t to my group, it would be to make it a plan to collaborate in editing the video together. A member of my group took on the role independently, and while he’s definitely the most qualified when it comes to visuals, I feel that we would have a bit of a more refined product if we were all together sharing input. Something that represents the project maybe a bit clearer. I’d love to have taken on the role of “editing supervisor”, though due to a family emergency I was not present for the last few days of the project, and I understand that. All and all, I’m happy with my team and we all did great. The timeframe was small for such a big project, and it was really fun. Great job to everyone who did this project, beautiful work!
In this project, I grew as a digital artist by actually specifying the ideas of visual composition. I’ve always known what “looks good” intuitively on film, but until this project, there was never much of a guide of rules on how to maintain visually pleasing clips at all times. I think it was pretty useful because we played with angles and lighting that I honestly haven’t before.
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